Tuesday, 28 December 2010

Gladiators - Month 1 (part 2)

A slight festive season induced delay to the write-up - apologies.

Balbillus (Rep 4 Retiarus) vs Rep 3 Murmillo

Turn 1: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo
  • All advance full movement
Turn 2: Dice Pool: Retiarus(20), Murmillo(15), Init Retiarus
  • Retiarus advance to 7" distance between fighters
  • Murmillo advances 3" (gap now 4")
Turn 3: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo
  • Murmillo advances 3" - gap now 1"
  • Retiarus retreats 2" and makes a net attack
  • The Murmillo is ensnared and pulled to the ground face-down.
  • The retiarus makes an immediate follow-up attack and wounds the murmillo in the back
  • the murmillo manages to roll face-up
Turn 4: Dice Pool: Retiarus(12), Murmillo(19), Init Murmillo
  • The murmillo stands up and attempts to break melee
  • But in the initial melee the retiarus makes a hit in the belly. Not wounding but enough to knock the murmillo back down to the ground, face up.
  • The retiarus makes an immediate follow up attack, hitting in the chest, not wounding but allowing a draining follow up attack.
  • The retiarus hits, wounding the murmillo in the chest. This second wound to the upper torso proves fatal, and Balbillus is victor.(+3AP, +3 Fame)
Caecilianus (Rep 3 Dwarf Hoplomachus) vs Rep 4 Provocator

Turns 1&2: Dice Pool: Hoplomachus(15), Provocator(20)
  •  both advance towards each other
Turn 3: Dice Pool: Hoplomachus(15), Provocator(20), Init Provocator
  • Provocator advances 3"
  • Hoplomachus advances to a 1" gap and attacks with his spear
  • The attack hits the Provocator in the upper left leg, not wounding but knocking him to the ground (face up)
  • The Hoplomachus follows up with an immediate attack, but with not effect.
Turn 4: Dice Pool: Hoplomachus(8), Provocator(13), Init Hoplomachus
  • Hoplomachus attack hits in the belly, not wounding but causing the Provocator to roll to the right half an inch.
  • The Provocator now stands and attacks
  • but is himself wounded in the upper left leg and knocked to the ground
  • The Hoplomachus makes a quick follow-up attack which makes no strike but exhausts the Provocator - Caecilianus is declared victor (+8 AP, +8 Fame)
Dacien (Rep 4 Thraex) vs Rep 3 Murmillo

Turn 1: Thraex(20), Murmillo(15), Init Murmillo
  • Both gladiators moves towards each other full movement.
 Turn 2: Thraex(20), Murmillo(15), Init Murmillo
  •  Murmillo advances full distance
  • Thraex holds his ground.
Turn 3: Thraex(20), Murmillo(15), Init Murmillo
  •  Murmillo moves forward full movement
  • Thraex moves forward and engages, hitting him in the lower left leg with no wound, but knocking him to the ground (face up)
  • The Thraex makes an immediate follow-up attack, but it has not effect.
Turn 4: Thraex(13), Murmillo(9), Init Thraex
  • The Thraex attacks, wounding in the left arm, with the Murmillo rolling  1" to the left
  • The Murmillo stands and attacks, but is himself hit in the head. There is no wound but he is knocked to the ground and surrenders spent.
  • Dacien is declared winner (+3AP, +3 Fame)
Eborius (Rep 4 Provocator) vs Rep 3 Hoplomachus

Turns 1&2: Provocator(20), Hoplomachus(15)
  • Both moved towards each other full allowance finishing 7" apart.
Turn 3: Provocator(20), Hoplomachus(15), Init Provocator
  • Provacator cautiously moved forward 2"
  • Hoplomachus moves a full 3" but is still 2" away.
Turn 4: Provocator(20), Hoplomachus(15), Init Provocator
  • The Provocator moves forward and attacks
  • The Hoplomachus is hit and wounded in the lower left leg and falls to the ground (face up)
  • The Provocator immediately makes a follow-up attack, hitting in the well helmeted head so not wounding, but enough to allow another attack
  • This attack results in a wound to the felled Provocator in the left arm - the provocator collapses spent
  • Eborius is declared winner (+3AP, +3 Fame)
Caius says: "A good first foray into the arena. The highlight was of course my vertically challenged Hoplomachus winning well and nearly earning a lucrative laurel wreath - something to keep in mind in future battles. Most of the battles hinged on an all out attack knocking the opponent to the ground, resulting in the other side having a energy (dice pool) sapping fight from the ground. Also with no wounds received all five gladiators are fit to fight next month. We'll see how they fair against their next opponents."

(Total cash : 2960 aurei)


  1. This game bears a striking resemblance to Avalon Hill's board game Gladiator of the early 80s. Your write-up brings back fond memories of a game I played to death. The game play is very similar, strikingly similar.

  2. I have to admit I'm not familiar with the boardgame, but having read the review on boardgamegeek.com I would guess that the similar gameplay reports would come from the variety of hit locations as well as the tactics of movement before melee begins.