Thursday, 24 July 2014

Quick Crossbowmen

This week a one off game of "Song of Blades and Heroes" is planned. The campaign is in a haitus at the moment until MacSver can find time in his busy schedule to get his recruits painted (autumn time probably). Lots of games to play in the meantime. For this week I had a bit of a rummage around and came up with some blue and white quartered Empire Soldiers I'd painted ages ago as a town or noble guard for roleplaying. Coincidentally they fitted in with the robe colours of a Battling Bishop I'd picked up somewhere (already painted). If they are to try and face up to MacSver's Dwarves though they'll need a bit more than a willingness to go toe-to-toe in battle. So I raided the old Empire soldiers and Mercenary boxsets to make up a couple of crossbowmen, and gave them a quick paint to match the existing troops.

I thought town\noble guards would be more likely to have crossbows than long bows.

The assembled warband.
As far as SoBH stats go the guards are just standard Human soldiers\archers. I think I'll make the Bishop an Enchanter to give the flavour of shouting religious zeal to encourage a particular soldier for a turn (pass 2 or 3 dice to add 1 to combat for his turn). I would also like to make one or two of the pikemen as bodyguards, but that's a "Song of Arthur and Merlin" rule, and so far I don't think we've included any of those rules.

Tuesday, 22 July 2014

The Citizens Come out

When writing up the last Dead Man's Hand session I finally succumbed and bought a gang. I had always planned to buy a quick to paint, easy to play gang to let me get on with other projects, but looking round the Great Escape Games website I seduced by the obvious characters in the citizens pack, so bought them with "The Stranger" add-on (basically a Pale Rider set)

So with them embarrassingly naked MacSver and I gave them a run through to see how they played.

Dawn Breaks and the Lawmen advance.
The Citizen's gathered in the Undertakers and Rogan's bar
The Law reach the centre of the town, confident
against the hesitant local populace.
The Stranger makes a move to confront the Sheriff, but
poor activation cards, and well played one's by MacSver
leave him exposed without taking a shot.
The Sheirff and his deputy take care of the interloper.
The Citizen's are spurred into action with Drunken dutchman
Rutger charging in with his shotgun, backed up by Jolene from the bar.
The game was inconclusive mainly thanks to my inability to roll numbers in double figures on a d20! The Stranger is quite powerful, but will need the backup (or shielding) of the citizens to make best use of his talents.

Friday, 18 July 2014

15mm Undead Get Some Paint

Completely stalled with the painting over the last few weeks, so I thought I'd act on some of those unsubtle comments and start painting the 15mm warbands.

4 Walking Dead, 4 Skeleton Warriors and the Cavalry. All from

Tuesday, 15 July 2014

T-Shirt Art

The Arabian family have been away on holiday for the last week, so no gaming. However I did pick up a couple of Fantasy art t-shirts from a stall trader in Barcelona, and so liked them I thought I'd share here.

I couldn't resist this one. None more "dwarf-y". Elements of it remind me of old G.W. artwork so much so I'd had a look online to see if I could find a copy, but couldn't. Great pose!

You may have to click on the picture for the full size version to fully get a grasp of this second one. A pile of goblins. There's something that is just right about having all these characterful faces crushed in together.