Sunday, 13 April 2014

Building Roads

I've been missing decent tarmac roads in my towns for a long time and finally got round to creating some.


For the job I bought some cheap (B&Q basic) textured black self adhesive vinyl floor tiles, and cut them into 6" x 9" sections (the size will become apparent later). I thought I could just do a quick dry brush with a dark grey to bring out the texture, but it the result was a streaky, so a light patchy spray of matt black, targeting the worst streaks, brought everything back down a bit (see below). I tried to be as sparing with the paint application as possible to avoid potential warping. I did take a few pictures of the various stages, but they all came out looking the same black oblongs!

A tile section brushing, sprayed and looking black!
Next a piece of cereal packet cardboard was but to the 6" x 9" and a couple of center lines were cut to template road markings. I was going to stipple white paint over the template areas, but couldn't find my tube of white paint and used white spray instead. A double edged sword this, as the spray gives a nice light coverage, but where the template was not flush the edges were feathered so need tidied up with black when the white had dried. I also wrestled with whether the roads would be right or left hand drive for the junctions but in the end , realising it didn't matter, used the cardboard edge to mask off a couple of section ends and sprayed right across the entire junction.

The result is a relatively clean tarmac road which I can use for my modern and beyond games. With a few craters, rubble sections They'll even manage in a ruined cityscape (as per the top photo).

Now onto phase 2. Remember the the attempt at intrigue over the 6" x 9" tile size? Well this is the largest tile size of Dave Graffam's Cobbled tile toolkit product, where you can create and print cobbled sections with a combination of various textured layers.

I had printed out a a few various cobbled sections beforehand. These are then just carefully applied to the reverse of the tarmac tiles on the self adhesive side, which gives a lovely tight dry bind (although be warned, there is no repositioning the paper with this tough glue!). This results in a nice cobbled street layout for no extra storage space. Bonus!

The cobbled side will be good for main streets in Fantasy towns or for Victorian era gaming.

Monday, 7 April 2014

Dave Graffam Ruins

A bit of a lean period gaming wise, work schedules, weariness, etc have led to no games and a bit of a funk in enthusiasm. These periods happen though, so no real need to worry.

Whilst not being up to the levels needed to paint I have kept myself ticking over building some ruin kits downloaded from Dave Graffam.

For the ruins I print out the sheets on normal paper and mount one wall\floor side on picture mounting card before applying the other side of the wall\floor and assembling. This isn't and exact process as the kits are not designed to be assembled this way, but there is quite a lot of room for maneuver as they are ruins after all.

Using the mounting card gives a very durable end result, whilst still being easy to use with just a sharp hobby knife. I have been basing on thick box cardboard to try and avoid warping (and ease of cutting) which was a problem with earlier attempts using cork as a base. I then use wall filler to cover the ends and apply a coat of paint and wash to roughly match the table base mat I use.


The cost per building is pretty low.Most kit designs cost between $3-$5 (£2-£3), and many have a choice of texture layers, so that you can print out the same kit with different brick colour, window layout, etc to avoid repetition. Dave quite often has dollar sales as well, so it's worth keeping an eye out.


Thursday, 20 March 2014

SoBH Campaign 4 - Battle 5

Weather:Calm
Terrain: Mountain
Scenario: Man Hunt


The First Law:
  • Bayaz, (Warband Leader) First of the Magi, 120pts Q2+, C3 Special Rules: Leader, Magic User, Traps
    Item: Armband of Protection
  • Logen Ninefingers (Warrior) 42pts Q3+ C3 Special Rules: Fearless, Forester
  • Ferro Maljinn, (Elite Archer) 56pts Q3+, C3 Special Rules: Shooter (Long), Unerring Aim, Stealth
    Item: Charmstone x 1
  • Jezal dan Luthar (Swordsman) 42pts Q3+ C3 Special Rules: Free Disengage, Acrobat
  • Black Dow (Warrior) 32 Pts Q3+ C3 Special Rules: Dogged, Fearless
  • Caul Shivers (Warrior) 36pts Q3+ C3 Special Rules: Fearless
  • Nicomo Cosca (Warrior) 38pts Q4+ C3 Special Rules: Opportunistic
Everglade Forest Guardians:
  • Galan (Wood Elf Leader) 100pts Q2+,C3 Special Rules: Forester,Leader,Shooter: Long, Free Disengage
    Item: Charmstone x 1
  • Folmon (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester, Acrobat
  • Ailuin (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester, Acrobat
  • Anlyth (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester, Acrobat
  • Mallosson (Wood Elf Warrior) 36pts Q3+, C3 Special Rules: Forester, Acrobat
  • Thonor (Dryad) 50pts Q3+, C2 Special Rules Forester, Distract, Free Disengage
  • Tatharon (Wood Elf Archer) 50pts Q3+, C3 Special Rules Forester,Shooter: Long, Free Disengage
  • Galadthel (Elite Wood Elf Archer) 56pts Q3+, C3 Special Rules: Forester,Shooter: Long, Unerring Aim, Stealth
  • Lavathor (Wood Elf Beastmaster) 52pts Q3+, C3 Special Rules: Forester, Beastmaster
NPC Monster 

  • Scourge (Monster) 197pts Q3+ C5 Special Rules: Danger Sense, Fearless, Free Disengage, Gargantuan, Greedy, Heavy Armour, Long Move, Magic Resistance, Mountaineer, savage, Snow Walk, Slow, Steadfast, Terror, Tough

The battleground was set as above. At the end of the first turn Scourge appeared on the high Mountain tabletop on the right and would move randomly until within 2 x Long of any foe. Also Nicomo Cosca was identified as the adventurers murderer from the end of battle 4, with an extra XP reward for his death.

The first couple of turns had the Everglade Guardians moving to keep some cover between themselves and the Behemoth that had awoken.

They rushed forwards towards the humans, keeping to the safe side of a cave entrance from Scourge

But the monster was on the move.

With the monster on the other end of the battle ground Bayaz wasn't in a rush to push his troops up the table, leaving the elves to charge forward rather than sit between the savage fangs behind and the deadly long range of Ferro in front. Unfortunately for them the couldn't roll enough actions to reach the human foe.

This left them in easy charge range of the First Law, who swept forward with devastating results. Mallossen and Folomon were taken out of the battle, whilst Ailuin and new recruit Lavathor were knocked to the ground. Anlyth managed to knock down Nicomo's attack, and with a random effect card turning it into a awkward fatality (avenging the.murdered adventurer in the process).

Meanwhile, the noise of the battle had attracted the attentions of Scourge.

The elves got up and tried to rally an attack. But for all their efforts they could only manage a couple of recoils.
The humans pressed again and killed yet another Wood Elf (Ailuin).

To add to Galan's problems, Scourge had manoeuvred round the rocky outcrops and was now in range of the elf rearguard archers.

In a change of tactic up front, the remaining elves ganged up on Caul Shivers and gruesomely killed him.

This causedBayaz and Jazal to briefly break away at the sight of the horrible event. Ferro fled the scene completely.

Fearless Black Dow had stood his ground, however, and charged in to avenge his fallen comrade. Unfortunately he himself was knocked to the ground.

Jezal was desperate to rush back in, but rolled an early turnover, leaving The First Law slightly scattered.

Scrourge now moved in to have it's say, attacking the elven archer section. Unfortunately for his stomach Tatharon somehow managed to squeeze through his clawed fingers.

Thonor, the Dryad tried to distract Scourge, but the beast magic resistance proved to strong. Galan ordered a combined ranged attack, and the trio of archers managed to hit the beast, causing it to back off an rethink it's next attack.

Back in the hand-to-hand, Logan Ninefingers was still battling away

But the remaining elven numbers were still grouped to close, and they ganged up and took him out.

The rest of the humans fled, all except their Leader, Bayaz. Showing the mettle that he expects from his own warriors he pressed forward in a rage at the opposing warband. But he strayed into the path of Scourge...

With both foes engaged, Galan used the breathing space and ordered a withdrawl.

Left on his own Bayaz had little option but to turn towrds the jaws of the beast and attack, yelling defiance...

but Scourge wasn't to be denied its meal a second time.


Battle Outcome: a Bloody and rollercoaster win 

for The Everglade Guardians.

Monday, 17 March 2014

Making Geysers - Part 2

The Geyser construction continues from part 1. Apologies for the quality of some of the photos, I was having a bit of glare trouble to add to my drying time problems - Early March in Scotland isn't the best time for projects with many paint and wash layers!!

 Primed in Halfords grey auto primer
And completely covered in a cheap art store Burnt Sienna acrylic.

After the brown has dried  a dark wash of Burnt Umber and Black is applied

and then a dry brush of the original Burnt Sienna. As a note a this stage the colour scheme was matching in very well with the GaleForce 9 "Battle Field in a Box" Badlands kit that MacSver has.

 Now I wanted these to be definitely seen as geysers, not craters, so I painted some bluey\green and then blue to the base of the geysers and dry brushed the inside, edge and outer rim with green, yellow and some stippled orange to represent the colourful algae and moss you sometimes get round these water holes.

A weak wash of the brown\black again over the "algae" to tone them down a bit.


 A quick spray of matt varnish and then I used White Glue to represent water, with partial success (after 48+ hours of drying time!).

and the finished product...