My Fokker Dr1 tries to shake off MacSver's Sopwith Camel |
Moves are secretly predeclared, but unlike X-Wing they are preset 3 at a time. I had wondered how this would compare to the X-Wing single pre-order system, but the movement distances are slower so the movement still works well and means that there is a chance that engagement can break off briefly.
Another nice rule is that, aside from some special "critical" effects, the amount of damage sustained by a plane is unknown to the opponent. Damage is not a dice roll up picked up from a deck of damage cards. It is possible to pick up a card with zero damage - signifying a hit but the bullet passing through the fuselage with no real effect I suppose.
My battered Fokker, full of holes and with an injured pilot managed to get behind the British plane and make a few telling shots. |
We had missed out some of the standard rules ass so as not to overload my poor brain, and there are advanced level rules to add if required. It is a very enjoyable game, and recommended.