It's been quite a while since I've had something Frugal worthy to post, so until a couple of other bubbling posts come to full boil I thought I'd best at least make a quick post.
Last week the local Primary School had a summer fair which I was duty bound to attend. One upside was that in the small car boot sale type market I found a wooden circus, which I scooped up for a bargain 50p. Coincidence has it that I have a few of Roman Gladiators sitting on the painting table waiting for some colour as I hoped to take advantage of ArabianSquire reading the "Gladiator Boy" series to spark an interest in playing Two Hour Game's "Red Sand Blue Sky". A small area would be just the thing to set that off nicely.
One key factor it this project was that it had to be quick. I've a Warmachine Battle box needing to be painted and if this stalled I knew it would sit half fininshed for a while. Also I don't play RSBS that often so it is a bit of a luxury piece. So detail level is accordingly set to "background".
The arena is open down one side. I'd prefer a completely enclosed area but there you go. Access to the figures would be easier are a result - no disaster. The actual battle floor is eliptical and 18" x 13" at the widest point. Smaller that the recommended 2"x 2" area in the ruleset, but it 1-on-1 battles (ie the vast majority of the time) it shouldn't make much difference. You can see two 28mm Foundry Gladiators in the bare arena here.
First job was to remove the stickers. The audience face stickers came off easily but the stickers on the backs of the stands wouldn't, so I decided to cover them with printed textures from World Works "arena works" which I've had sitting on the computer for years hoping to get round to making an arena. The inside terracing has been under coated black and dry brushed with a couple of shades of grey to make them stone like. For speed the floor is Bird cage liner glued down.
I'm going to leave the gaps and holes in the piece for flexibility. The gaps will potentially give other accesses to the arena. Also I will still be able to use the big top tent, which may be a bit high, but will give access and flavour if/when I ever get my hands on some killer clown mini's for a bit of "Faith and Fear" gaming. I might look out some paper figures to add a crowd as the seats do look a bit bare.
Looking at the finished piece I'm quite happy. I've accidentally ended up with quite a flexible piece of scenery. I now have a place for my RPG pit fighter/judicial champion to fight as well as a focus city area for fantasy gaming. Toss in a couple of burnt out cars, boxes, junk etc and it'll fit into a post apocalyptic/modern setting or a few wire fences and it's a makeshift detention area.
Saturday, 26 June 2010
Tuesday, 22 June 2010
HeroQuest - Back to Basics
Last weekend Arabiansquire and I went back to basic gaming and dug out our copy of the classic MG Games/GW boardgame HeroQuest. Now alot is made about "Songs Of Blades and Heroes" being a gateway game for kids & dads to play, and it is. But for us it was our first simplified game of HeroQuest that caught the wee lad's imagination. Going through doors, reviewing monsters, dungeon scenery. He still lists this as his favourite game and has played it so often himself I found he knows the monster stats off by heart even though the box hasn't been off the shelf in any capacity several months - "Goblins move 10 spaces, Daddy!" as I looked for the stat.
Well so far we've come through a variety of house rules and simplifications. From just using a single (non-magic) adventurer, biasing combat towards the player, or adding in extra places to pick up healing potions. But having played quite a few games of Songs of... and other wargames I thought it was time to start from the beginning again with a full party and magic rules on a campaign. We skipped the first introductory quest "The Maze", which is very space and dull in the UK edition (although I believe the US version was a bit more action packed for some reason with a quest called ") and went onto Q2 "The Rescue Of Sir Ragnar". nothing too challenging really here.
Arabian Squire was so confident that he almost immediately split the party into two groups to search for the knight - Barbarian & Dwarf and Elf & Mage. This almost proved fatal for the poor Elf who fell foul to a 3 skull attack roll from an Orc, but thankfully the Mage still had his cure wound spell to save the day. If nothing else it proved that although the monsters die quite easily in this game they do have the capabilities to hurt you on their attack. Hopefully next quest we'll see a bit more magic as well as the wee lad starts to get used to it. it'll also be interesting to see what he spends his Gold Coins on between quests. I'll have to get on and get some colour on some more characters.
Well so far we've come through a variety of house rules and simplifications. From just using a single (non-magic) adventurer, biasing combat towards the player, or adding in extra places to pick up healing potions. But having played quite a few games of Songs of... and other wargames I thought it was time to start from the beginning again with a full party and magic rules on a campaign. We skipped the first introductory quest "The Maze", which is very space and dull in the UK edition (although I believe the US version was a bit more action packed for some reason with a quest called ") and went onto Q2 "The Rescue Of Sir Ragnar". nothing too challenging really here.
Arabian Squire was so confident that he almost immediately split the party into two groups to search for the knight - Barbarian & Dwarf and Elf & Mage. This almost proved fatal for the poor Elf who fell foul to a 3 skull attack roll from an Orc, but thankfully the Mage still had his cure wound spell to save the day. If nothing else it proved that although the monsters die quite easily in this game they do have the capabilities to hurt you on their attack. Hopefully next quest we'll see a bit more magic as well as the wee lad starts to get used to it. it'll also be interesting to see what he spends his Gold Coins on between quests. I'll have to get on and get some colour on some more characters.
Thursday, 17 June 2010
Skaven warband finally ready for action
It's taken a while, and I've been sick of the sight of them a few times but finally the warband/horde is finished!
Painted to barely tabletop standard they are most definately not winning any awards, but on the table in a group I'm quite happy with the look. As you can see there's more then 300pts there, but as I'm gearing up for a "songs of..." campaign numbers and variety are required.
Stats for the assembled:
- Ratman Leader 60pts Q3+ C3 Leader 1
- Ratman Wizard 46pts Q3+ C1 Fearless, MagicUser 1
- Ratman warrior 27pts Q4+ C3 Gregarious 9
- Ratman Scout 24pts Q4+ C2 Gregarious, stealth 4
- Ratman Beastmaster 46pts Q3+ C3 Beastmaster 1
- RatSwarm 22pts Q3+ C1 Swarm, Free Disengage 4
- Rat Daggerthrower 27pts Q4+ C2 Gregarious, Poison, Shooter: Short
- Ratman Standard Bearer 23pts Q4+ C3 Standard Bearer 1
With the ranged weapons being throwing stars or daggers I've made them short range shooters, and to make up for that I don't think it's too out of theme to make the throwing weapons dipped in poison (although this will be subject to agreement from my opponent MacSver)
Monday, 14 June 2010
WHO is that strange man
Huzzah. My pre-ordered minis from Crooked Dice have arrived and are as lovely in person as they were anticipated in green form (see picture). They come under the names of Tweedy Mattison & WPC May Killan, but bare an uncanny resemblance to a particular time travelling duo. The sculpts are by Kevin White, who is currently the man behind the excellent Hasslefree Miniatures . Crooked Dice is the (relatively) newly formed front for the Doctor Who Miniatures Game which looks great. Did I mention the game is also free and currently new characters stats are uploaded the weekend of every new episode of the current series. Top work!
Labels:
Dr Who
Subscribe to:
Posts (Atom)









