Wednesday, 8 January 2014

SoBH Campaign 4 Initial Warbands

SoBH Campaign 4 is nigh on upon us so best introduce the Warbands.

This time I'm theming my Warband around Woodland Defenders. The Main force bulk are Wood Elves with the fringe colour being provided by as large a variety of forest denizens as I can realistically manage (a few in the figure pool will never see the campaign table I'm sure).

So I introduce to you the starting lineup of "Galan's Woodland Defenders":


From Left to Right:
  • Galan (Wood Elf Leader) 100pts Q2+,C3 Special Rules: Forester,Leader,Shooter: Long
  • Folmon (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester
  • Ailuin (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester
  • Anlyth (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester
  • Mallosson (Wood Elf Warrior) 36pts Q3+; C3 Special Rules: Forester
  • Thonor (Dryad) 50pts Q3+, C2 Special Rules Forester, Distract
  • Tatharon (Wood Elf Archer) 50pts Q3+, C3 Special Rules Forester,Shooter: Long


MacSver has taken a different method of theming his warband. Not only has he moved away from Dwarves to humans, but he is forming a warband based on various characters from the 'First Law' books by Joe Abercrombie. I've included MacSver's colourful background descriptions as well for his "First Law Crew":


From left to right again:
  • Bayaz, (Warband Leader) First of the Magi, 113pts Q2+, C3 Special Rules: Leader, Magic User
    A wizard from an older time, Bayaz is determined to defeat his brother magi and end his evil machinations. Using Ninefinger's ability to talk to spirits and Ferro's demon ancestry, he hopes to collect the Seed, a tool to end the war.
  • Logen Ninefingers (Warrior) 36pts Q3+ C3 Special Rules: Fearless
    Infamous 'barbarian' warrior of the North named for his lack of finger. After mistakenly thinking his friends have died, he joined Bayaz on a journey to defeat his sworn enemy, Bethod. He has the ability to talk to spirits, but they are often short on words.
  • Ferro Maljinn (Elite Archer) 56pts Q3+, C3 Special Rules: Shooter (Long), Unerring Aim, Stealth
    An ex-slave from the south (Gurkhul) who puts her thirst for revenge over everything. Descended from demon's blood, she has unnatural aim with a bow.
  • Jezal dan Luthar (Swordsman) 36pts Q3+, C3 Special Rules: Free Disengage
    A self-centered nobleman and expert Union swordsman nominated to fight in a tournament to represent his country.
  • The Dogman (Scout Archer) 36pts Q3+, C3 Special Rules: Shooter (Long), Scout
    A world-weary and experienced northern scout, once belonging to Logen Ninefingers group. 
  • Black Dow (Warrior in Reserve) 26pts Q3+ C3 Special Rules: Dogged
    One of the North's 'Named Men', ruthless and determined reputation.
  • Rudd Threetrees (Warrior) 40 Pts Q3+ C4
    One of the North's 'Named Men', a renowned strong-man and warrior. 

Monday, 30 December 2013

At Last Some Finished Wood Elves


Progress has been oh-so-slow, but finally the last 3 pieces needed for my prospective campaign starting "Song of Blades and Heroes" are finished.

An Archer, Dryad and Leader. All 80's Citadel (or Marauder) to go with the painted warriors I already have. Hopefully more to come in the near future...

Thursday, 26 December 2013

Rogue Trader Ork Raiders

A quick peek at my Xmas present from Halo*Star.


Imagine my surprise when the wrapping came off to find a good looking Rogue Trader Ork Raiders box.

 And inside, in perfect unpainted condition, the entire squad. I'll be sure to take my time with these great Kev Adam's Orks. 13 Ork Troopers, a Heavy Bolter trooper, a Squad leader, Second in Command Hhruk and Warboss Thrugg Bullneck (in reverse top row order)


Nice to see all the fluff on the back as well.

What a top present!! 

Thursday, 19 December 2013

Chaos In Carpathia

Wargame Downloads are having a bit of a sale at the moment, so I took advantage and picked up the Chaos In Carpathia and Chaos In Cairo rulebooks for a measly sub £5 price each.


Both use the "Goal System", which I'd read before (but not played) in their SuperSystem Rules. These rules come equally highly regarded, and despite being separate standalone rulebooks in slightly different periods ("...Carpathia" is Victorian and "...Cairo" is Pulp) the characters are compatible and close enough to mix together. One oft-mentioned down point is their is no system to make up your own characters, but having looked through the 2 books there are easily predefined characters and hoods to furnish me with a few varied gangs, so it won't be a bother.


The rules look straight forward enough, and once a couple of warbands are drawn together I can see it being a lot of fun. Best hit the lead pile to add a few more to the orderly queue on the table...