Tuesday 4 November 2014

IHMN - Dr Who Unit Expeditionary Force

I've been looking to play "In Her Majesty's Name" more, but have stalled in getting my Grenadier Guards finished to accompany Her Royal Empress an House staff. However it did occur to me that with a little effort I was closer to levering in a Doctor Who themed company.

First missing component was to get a bit more Whovian flavouring. What better (and as importantly quicker) than K9, so I happly managed to get him painted on Sunday evening.

Next up were some Unit soldiers. Back in the dim and distant past (when I was Space 1889 roleplaying) I had picked up some ready painted British Soldiers (picture on the left). I have no idea if thay had come already dipped, or if it was me, but with a little of post (ie 7 years) highlighting and rebasing they are table worthy enough.


And so to the assembled company.

The Unit Soldiers have Tartan Trews as they are garrisoned in the Highlands of Scotland at Blair Castle under the guise of the Duke of Atholl's own private army The Atholl Higlanders. This is the only legal private army in Europe (and now you know why!). Now and again they set out on missions with their special consultant scientific expert, known only as "The Doctor", and his assistant.

Unit Expeditionary Force 246pts
  • The Doctor: Pluck 2+/ FV +1/ SV 0/ Speed +1/ Points 56;
    Leadership +2, Engineer, Erudite Wit, Inspirational; Magneto-static Waistcoat, Sonic Screwdriver(*)
  • Amy Pond: Pluck 4+/ FV 0/ SV 0/ Speed +1/ Points 30; Intervention, Unearthly Beauty; Brigandine, Nightstick 
  • K9: Pluck 5+/FV 0/ SV +2/ Speed 0 Points 20; Tough; Steel Armour, Arc Pistol 
  • Unit Captain Stewart: Pluck 3+/ FV +4/ SV +4/ Speed +1/ Points 40; Leadership +1; Brigandine, Pistol, Sabre  
  • Unit Rifleman x 5: Pluck 5+/ FV +2/ SV +2/ Speed 0/ Points 20;; Brigandine, Bayonet, Military Rifle
* Sonic Screwdriver: 10pts (Costed as Mystical Power) 6" range, no pluck roll. Causes weapon to jam (one shooting phase to clear)

> I was going to originally cast K9 as a Clockwork Dog from the rulebook, but on reading the description it was most un-K9-like, so I have taken the base Clockwork Dog stats and worked round that. I had similar problems trying to bring in a sonic screwdriver, but figured that effect I was looking for (temporarily jamming weapons) sounded more like a mystical power than a weapon, so I had a bash costing it as such.

5 comments:

  1. I don't play those particular rules but its clear you've put a lot of thought into their abilities. Really like the models and how you've painted them. Great posting once again :-)

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    Replies
    1. Thanks, Blaxkleric. Really I'm aiming for 7TV (which I know you play) with the Dr Who figures as you can put him anywhere with a decent excuse. Thought I'd stretch that into some VSF (AAR forecoming)

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    2. "AAR forthcoming" - Look forward to that. I have had my eye on the IHMN rules so I'd be interested to see how it plays.

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