Thursday, 25 April 2013

SoBH Campaign 3 - Battle 12

Weather: Thunderstorm
Scenario: Manhunt.
Defender: Barbarian

Forces:
New additions marked in purple italics

Dwarves (677 pts):
  • Valgen Maest: DWARF COMMANDER 103 Pts, XP: 1 , Quality 3+ Combat 4
    [Brain Damaged: Coward ],Short Move, Leader, Fearless, Free Disengage, Shieldwall, Snow Walk, Hatred (Barbarian), Forester
  • Falster Vonlyr: ELITE WARRIOR 65 Pts, XP: 1,  Quality 2+ Combat 4
    Short Move, Steadfast, Fearless, Free Disengage, Shieldwall, Snowwalk
  • Halgar Snowbeard: ELITE WARRIOR 50 Pts, XP: 1, Quality 3+ Combat 4
    Short Move, Opportunistic, Snow Walk, Shieldwall, Forester
  • Ireheart: ELITE WARRIOR 40 Pts XP: 1, Quality 3+ Combat 4
    Quality 3+, Combat 4, Short Move, Lethal (vs Barbarians), Snow Walk
  • Manon Hardfoot: WARRIOR 48 Pts, XP: 3, Quality 3+ Combat 4
    Short Move, Shieldwall, Snowwalk
  • Rod Grimiron: WARRIOR 48 Pts, XP: 2,  Quality 3+ Combat 4
    Short Move, Shieldwall, Snowwalk
  • Hono Pickbattler: WARRIOR 48 Pts, XP: 2,  Quality 3+ Combat 4
    Short Move, Shieldwall, Snowwalk
  • Harti Soreheid: WARRIOR 26 Pts, XP: 0, Quality 3+, Combat 3
    Short Move, Brewmaster
  • Scotti MacIrnbru: WARRIOR 24 Pts, XP: 0, Quality 3+, Combat 3
    Short Move
  • Geruk Foebreaker: SLAYER 30 Pts, XP: 0, Quality 3+, Combat 3
    Short Move, Hatred (Barbarians)
  • Cerri Crakshot: CROSSBOWMAN 38 Pts, XP: 0, Quality 3+, Combat 3
    Short Move, Medium Shooter, Snowwalk, Forester
  • Haggar Swiftbolt: ELITE CROSSBOWMAN 44 Pts, XP: 1 Quality 3+, Combat 3
    Short Move, Medium Shooter, Good Shot, Unerring Aim [Equipment: Ammunition]
  • Boindel Beaststrider: BEAR CAVALRY 68 Pts, XP 2 Quality 3+ Combat 4
    Mounted, Running Blow
Barbarians (568 pts):
  • Ardaric Blackmaul: BARBARIAN COMMANDER 90 Pts, XP: 2  Quality 2+, Combat 4
    Leader,  Fearless, Free Disengage, 
    [Equipment: Charmstone, Healing Potion]
  • Ooko: ELEMENTALIST 34 Pts (+ 75 Pts Summoning pool), XP: 2 Quality 2+, Combat 1
    Elementalist, Short Move, Acrobat [Equipment: Healing potion, spell scroll]
  • Erwig Bonetooth: ELITE ARCHER 72 Pts, XP: 2 Quality 3+, Combat 4
     Fearless, Shooter (Long), Forester,  Free Disengage [Equipment: Charmstone]
  • T-ord Keenbow: ARCHER 50 Pts, XP 1 Quality 3+, Combat 3
      Fearless, Shooter (Long), Free Disengage
  • Remos Arcfur: WARRIOR 52 Pts, XP: 1 Quality 3+ , Combat 4
     Fearless, Steadfast, Mounted
  • Rodulf Wolfhowl: WARRIOR 52 Pts, XP: 3 Quality 3+, Combat 4
     Fearless, Steadfast
  • Cohan Deathaxe: VETERAN WARRIOR 30 Pts XP: 1 Quality 4+, Combat 4
    Fearless, Short Move, Opportunistic
  • Garos Bearclaw: WARRIOR 36 Pts, XP: 3 Quality 3+, Combat 3,
    Fearless
  • Halka Skulldrinker: WARRIOR 36 Pts XP: 1 Quality 3+, Combat 3, 
    Fearless


Guest Star:
  • The Foul Beast: 
Setup:

The warbands gathered on opposite side of the table. At the end of turn one the Beast would appear at a random spot down the middle line of the table (and activate as player 3 from then on).

The Dwaves spent their first turn just staying still and waiting, as they sensed something evil was coming.

On the other side of the table the barbarians grouped behind a rocky outcrop as best they could and Ooko summoned a Fire Elemental. They all waited...

The Beast appeared. To everyone's relief it was down the far end on the table, so no immediate danger.

The Barbarian's moved to the far side of the rock, not sure how The Beast would move. Ooko summoned up more Fire and was picked up by Remos on his new horse in case a quick getaway was needed.

The Dwarves started to move, but found the goings slippy, with a whole group move going to ground.

Boindel led the way though, not waiting for his comrades in the mud. The Beast activated but did not move.


A disasterous start for the Barbarians saw Remos activate first with a snake eyes, going to ground, dropping Ooko and ending the turn.

The Dwarves were up and moving, heading towards the North pass, towards their foe but as far from The Beast as possible. The Beast started to move North, on the Dwarves starting side..

The Barbarians started to organise themselves to face the Dwarven direction. Ooko had a double fail, meaning another round with no additional Elemental support and Remos stuck at the back of the group.

The Dwarves turned the corner, with Boindel slipping, but far enough away to not matter. The Beast failed to activate.

Ooko managed to bolster the lines with another elemental, as the Barbarians continued to form.

Whilst the Dwarven front line formed.

And The Beast started at last to head toward the impending action.

The Barbarians moved towards the Dwarves with a few slips, the most vulnerable being the mounted Remos.

Boindel took advantage and charged towards the downed Barbarian, making contact with him but without attacking. A move and slip in the Dwarf lines ended the follow up early though.

Ooko tried a tranfix Boindel but failed to make the range. Rodulf moved into support Remos, who got up and attacked the Bear Cavalry, only pushing him back. T-ord tried to shoot the Bear but missed in the storm and slipped, ending the Barbarian turn.

With a roar the assembled dwarves move into virtual striking distance. Boindel charges into contact with Ardaric himself. The Beast fails to activate. Ooko tried a second transfix on Boindel and succeeds. Rudi and Garos move into outnumber the bear and Remos gallops in to kill him. The water elemental is dispatched to try and lure The Beast towards the Dwarves, but slips. A Fire Elemental spits a fire ball at Scotti,  but misses and slips in the process. Ardaric moves back behind his warriors for protection.

Valgen now comes up to give his warriors quality support. Cerri charges into Remos but the action is a stalemate. Hono then does the same, but the Horseman is only pushed back. Manon charges to attack Rodulf, with the barbarian being pushed back as well. The final Axe Brother Rod charges Rodulf, but finds himself knocked down at the barbarians feet.

The attention now turns towards the fallen elementals for victory points, but Snowbeard ends up on the ground with a double "1" and the turn ends, and the battle is called end of time as the Beast fails to activate again.

Result: A Barbarian win.


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