Had a visit from Halo*Star at the weekend, so he, Arabiansquire and myself finally managed to get a game of Dog Soldiers played (using Two Hour Wargames free CR3 ruleset with their Dog Soldiers scenario - also free). We'll just dive straight in. Play first, thoughts later...
Game Time: 8pm
Squaddies deployed first. They opted to firmly board up all the windows and external doors, with Cooper and Terry in the Kitchen and Spoon and Joe in the livingroom. Sgt Wells was in his bed in the main bedroom at the rear.
Game Time: 9pm
Great fun all round. Arabiansquire, when asked, said it felt like a film (as he's aged 8 he's not seen the movie). As the game system is meant to be cinematic to a certain degree that would seem mission completed. As I've mentioned in previous posts, I've several (now technically out of date) Two Hour Wargames rules and loved the reaction system principal. Ugo-Igo has never made that much sense to me and this makes more sense. Also I like the fun of possibility of chaos at every encounter. Next step up will be All Things Zombie, which has obvious similarities in non-shooty foe, but with more scope (including some return fire).