Saturday, 25 September 2010
RPG in SoBH test - part 2
Well, it hardly seems like only, ehem, 7 months ago we played the first half of introductory D&D adventure "The Eye of the Wyvern" using the "Songs Of Blades and Heroes" ruleset, but here we are. It's been so long, actually that we couldn't find the original warband sheet so we had to guess the warband and miniatures used. And no, it didn't even occur to me to look back to the earlier post on this blog - stupid I know!
Anyway the names and faces may have changed, but the adventure goes on. The party now consisted of a warrior (not paladin), mage, thief, barbarian and Elite Dwarf. So not too far off the original.
The adventurers weren't actually killed, as we rolled their fates as per the SoBH campaign expansion rules. Two (the thief and barbarian) fully recovered, the warrior lost a quality point, the dwarf hurt his leg so "gained" the slow rule whereas the mage became so hideous scarred that he actually gained the Terror special rule. Whether we continue with the same group or create a new campaign warband ArabianSquire can decide another time.
One thing is for sure.I'll definitely be looking out those old RPG modules to create another narrative adventure. The variety of battle and of level, in this adventure at least, was very interesting. Going from battling a superior numbered gang to a more powerful single creature requires a quick change of tactical thinking (which, to be fair, may have been a bit of a stretch for an 8 year old, although he did get the idea quickly once his best fighter "died"). And as it was all contained within the story line there wasn't any artificial "lets try something different" feel to it.
As mentioned before, the crux is finding a narrative that can be easily span the battles without too much roleplaying. I'm sure that'll all come in later years!! But I'm pretty sure that the encounters could be extracted and a simple storyline inserted instead, even with a couple of options to make the experience less railroaded.