I've started packing these rules "just in case" as they are flexible, small (only running to a few pages), fun, fast (which is also crucial as they are a reserve game quite often, so a later start time) and I can play them solo in case I'm on my own.
We pulled out figures for 2 basic 5 man squads. One Star Sergeant (Rep 5), 3 Grunts and one heavy weapon (all Rep 4). Also in the mix was a rules run battle droid armed with a Hammer and a Rocket Launcher. Hits were allocated a random position (right and left arm, right and left leg, head and body) with two hits needed to disable the segment. Only 2 hits on the body would disable the robot.