In the meantime, back to the game. The party cleared out one guard tower, and managed to plan the assault on the main (middle) guard tower by charging across the bridge with shields to the fore and a large table for overhead protection...
wha? un Tableau? a table! oh, un Tableau.
and then skirting round to the vulnerable side wall and climbing up to go through the roof before wrecking havoc inside.
Just the small matter of another bridge and entrance to get past to enter the chaos tainted Inner Bailey and the wonders contained within.
The characters and players (and GM) are all feeling the strain from the last couple of sessions I feel. The battle was keenly anticipated, as it's quite rare that the party are involved in actions where they make a small (albeit significant) proportion of the bodies. Its been fun but we are all there to roleplay, not skirmish wargame, and even though there was a lot of planning involved last night I think that there is a sense of fatigue round the table. This is also heightened (for me anyway) in that "The Enemy Within Campaign" is epic, and only running sessions for a 2+ hours every fortnight is really stretching it out. I'm looking forward to the next session which should see us back on track to a more standard playing style, but someone suggested having a short break after this segment, which would freshen things up for me anyway.