MacSver has been continuing his Wild West board build. Thought you may be interested after the comments on the first board. In the words of the man himself...
DMH project - terrain boards 1-4 sneak peak!
It's been a busy time in the Battleshed, so I thought I'd share the progress so far and provide a peek at the eventual four-board combination
Board 2 is now finished and this completes the 'urban' part of town.
Board 3 - with the just completed 'Livery' - is awaiting corral fencing which will join the main panel fencing at a right angle and section off the area between the livery and the out-house. This is the only terrain board that does not have its supporting battens in place, hence why it is currently lower than the other boards in the pictures. I needed the livery to be completed and positioned first as I plan to add some small guide battens on the board surface to act a sub-base for the livery. The lump of foam core you can see will eventually be modeled as part of the extension / access point to the board 4 hill section - complete with rickety old bridges!
Board 4 - the mountain! The 'heavy' work is now completed, with the basic outline of the feature now in place. For this I firstly added vertical hardboard supports on two sides then used cut foam core to form the foundations. Then I used combination of plaster-cloth, Hydrocal and a little art-mache to shape from the foam core foundations. There is still a lot of work to do modelling and shaping the rock features - adding boulders and features onto the 'flat tops' for example. This all needs to be in place before I even start on the colouring process, let alone adding the vegetation!
Still a way to go, but I hope this gives you a little idea of the overall plan
Friday, 14 March 2014
Monday, 10 March 2014
SoBH Campaign 4 - Battle 4
Weather:Calm, nighttime.
Terrain: Border Town
Scenario: Snatch
Terrain: Border Town
Scenario: Snatch
The scenario revolves rescuing a blacksmiths daughter, accused of witchcraft, from imprisonment in the centre of a town. One character per warband has a key to unlock the prison door. There is a local militia guarding the prison, all Quality 3+ Combat 3, so just as strong as most the campaign characters. Also it is a night raid, so player characters can't run (only one move action) and shooting ranges are down to short. Militia are run by game mechanics, roll on 2 activation dice, can run but can't power attack.
Thursday, 6 March 2014
Making Geysers - Part 1
With a "Song of Blades..." battle soon taking place in the mountains with geysers as fantasy terrain, I thought I'd have a bash at making some. This is very much a "documenting the experiment" set of posts - not a tried a tested method!
Conveniently recycled pie moulds were washed out
and pushed down carefully in the centre to make the main geyser crater (these are going to be the rocky geysers, not the flat lake\pond type)
Some foam core was cut to a random shape and bevelled at the edges before the pie tin crater was hot glued on top.
Wall Filler (spackle to our US cousins) applied to bring everything to the same rough level. I've also tried to make a couple of small craters for water to sit in as well.
The whole lot has now been left to dry until the next post.
Monday, 3 March 2014
SoBH Campaign 4 - Battle 3
Weather: Calm
Terrain: Border Town
Scenario: Raven Barracks
The Scenario is quite simple. The barracks have been abandoned and in the centre of the town there are still some crates available for "retrieval". A small force of looters is also sneaking around somewhere, with a player deployed random roll.
Terrain: Border Town
Scenario: Raven Barracks
The Scenario is quite simple. The barracks have been abandoned and in the centre of the town there are still some crates available for "retrieval". A small force of looters is also sneaking around somewhere, with a player deployed random roll.
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