Wednesday, 20 April 2016
Frostgrave - Watch out for the Genie!
For ease and familiarity both MacSver and I played the same warbands as our last game. Treasures were strung across the centre(-ish) of the table, a couple in elevated positions (the two walkways)
The spells and warbands:
Necromancer: Bone Dart, Raise Zombie, Steal Health, Fast Act, Enchant Armour, Imp, Wizard Eye, Poison Dart. Cromm the Barbarian, Max the Treasure Hunter, one archer and three thugs to keep company with the Necromancer and his apprentice.
Elementalist: Scatter Shot, Telekinesis, Plane Walk, Elemental Shield, Wizard's Eye, Banish, Fast Act, Elemental Bolt. Ranger, Archer, Infantryman and five thugs escorting Elementalist Bayaz and his young apprentice, Jezal.
In the end, only the Necromancers warband managed to get a single treasure off the table, all others still being en-route when time ran out (progress carrying treasure at half movement rate is painfully slow!). The appearance of the Genie was tested whenever a treasure was picked up, but never materialised.