Lord Curr's Company - Q Division, Extraordinary Affairs:
- LORD CURR (71pts): pluck 2+, FV3, SV3, speed 1, armour 8, points 71
Fearless, Hunter, Tough, Leadership 2+
Hunting Rifle, Monocular Targeting Array, Combat knife, Lined Jacket - DAKOTA (American wolfdog) (16pts): pluck 5+, FV3, SV-, speed 0, move 12"/18", armour 7, points 16
Stealth, Tough
Big Teeth - MOHAN SINGH (36pts): pluck 4+, FV3, SV2, speed 1, armour 8, points 36
Strongman
Machine Gun, Sabre. Jack - ANGUS REMINGTON NEWEL (31pts): pluck 5+, FV1, SV2, speed 1, armour 9,
Lancaster Patent Machine Pistol (range 12", WB 1, PM -1, 1 hand),
Medic
Combat Knife, Brigantine - COLONEL HORACE F. BURN (32pts): pluck 3+, FV0, SV3, speed 0, move 12", armour 7,
Erudite Wit
Congreve Rocket Gun, Pistol, Civilian clothing, Electro Wheelchair (trike) - THE INCORRIGIBLES x4 (16pts): pluck 5+, FV1, SV2, speed 0, armour 9,
Military Rifle, Brigantine -
ELVIRA SYNG (10pts): pluck 5+, FV2, SV0, speed 2, armour 7
Garotte, Civilian clothing
Queen Victoria's Palace Company:
- QUEEN VICTORIA (45pts): Pluck 2+/ FV +1/ SV +2/ Speed 0 ; Leadership +3,
Inspirational;
Brigandine, Shotgun - MR BRIDGES, HEAD BUTLER (17pts): Pluck 4+/ FV +1/ SV +1/ Speed 0 ;
Stealthy
Lined Coat, Shotgun - CAPTAIN THOMAS PATON (46pts): Pluck 3+/ FV +4/ SV +4/ Speed +1;
Leadership +2
Brigandine, Arc Pistol, Sabre - SERGEANT ARTHUR BLAKE (42pts): Pluck 4+/ FV +3/ SV +3/ Speed 0;
Bayonet Drill, Grenadier, Marksman
Brigandine, Bayonet, Military Rifle, Explosive Grenade - GRENADIER GUARDSMEN x3 (33pts): Pluck : 4+/ FV +2/ SV +2/ Speed 0;
Bayonet Drill, Grenadier
Brigandine, Bayonet, Military Rifle, Explosive Grenade - GROUNDSKEEPER WILLIAM (14pts): Pluck 5+/ FV +1/ SV +2/ Speed 0
Military Rifle
Victory Points: 2 VPs per enemy figure taken out of the game (5 VPs for a Leader), 20 VPs for the defending Company of no enemy models slip through, 5 VPs per figure the breakthrough Company manages to get onto the awaiting steam barge.
There are eight Scorpions in the area which move randomly D3 x 1"each turn, attacking any miniature within 1". Pluck 5+, FV O, SV n/a, No Talents, Thick Hide (armour 10).
Lord Curr's Company came down into the hollow from the North
Victoria had split her company into two groups to hopefully cover the two flanks.
Caution was the word for the boat bound company, as Lord Curr ordered the Scorpions to be dealt with first before proceeding. The scorpions may have been bigger than normal but the bullets were mainly just kicking up sand around them, until Mohan Singh opened up with his machine gun. Suddenly the scorpion was gone!
This had given the Palace Company to rush forward and take up covered positions overlooking the approaches to the boat.
And just in time, as Col. Burn zipped forward on his steam chair to cover the western approach, along side the Lord's faithful hound, Dakota. Meanwhile though one of the scorpions moved into contact with a Guardsman. Not to panic though, trained British Steel against small stinger.
Well the heat under the Bearskin must have hit as the soldier missed with his bayonet strike whilst the scorpion managed to strike through the leather boot of the Guardsman and he went out of the fight. Sergeant Blake disposed of the scorpion next shot.
On the Eastern ridge a Guardsman had taken position on prime sniping position and managed to survived a hail of suppressing fire for his efforts, followed by Mr. Bridges. Remington Newel and Elivra Syne were pushing up, and a volley of fire from the former was enough to force the royal Butler back beyond the rise.
Col. Burn was still sitting on the flank with his powerful Congreve Rocket gun. Groundskeeper William took careful aim a fired. He missed the Colonel but managed to damage the drive of his Steam Chair, rendering him immobile.
More long range death appeared down the western flank in the form of Mohan Singh (with his machine gun) and Lord Curr (with his hunting rifle equiped with special sights). William managed to carefully squeeze off a second round and took the machine gunner out of the game. Lord Curr then sent in Dakota to attack the royal gardener.
Meanwhile, Elvira Remington Newel had ascended the eastern ridge to deal with the sniping Guardsman. The Guardsman managed to break out of the clutches of Elvira and just had room to step back and fire at Lord Curr's medic at close range, taking him out.
The boat was blowing its final whistle now. Some of the Incorrigibles rushed forward, but Sergeant Blake stepped forward and managed to hold them off.
Meanwhile William wrestled free for the teeth of Dakota. Much to his surprise the hound did not follow up but, to his dismay, turned and raced onto the boat just it was pulling away. The Guards had failed to prevent the breakthrough.
A win for Lord Curr's Company
Huzzah! Love those badlands rocky outcrops!
ReplyDeleteGood batrep, nice scenery, well done. Thanks.
ReplyDeleteBeautiful table dude! Great batrep too.
ReplyDeleteThanks Guys. MacSver's Badlands scenery certainly looks the business.
ReplyDeleteFantastic looking game all round!
ReplyDelete