MacSver had pulled out some of his characterful dwarves and appropriated plied them with a variety of new traits (special rules in old money)
Personality Points: 100 (29%) Warrior Points: 250 (71%) Total Points: 350
- Valgen Maest - Personality Points:100 Quality:2 Combat:3 Armored, Leader, Magic Shield, Shield, Short Move
- Falster Vonlyr Points:62 Quality:3 Combat:4 Armored, Fearless, Shield, Shield Rush, Short Move
- Halgar Snowbeard Points:36 Quality:3 Combat:3 Low Kick, Shield, Short Move
- Oggi Redbeard Points:44 Quality:3 Combat:3 Shield, Short Move, Way of the Intercepting Fist
- Sqint Ironsights Points:48 Quality:3 Combat:3 Crossbow, Fire Into Melee, Short Move
- Ireheart Points:60 Quality:3 Combat:4 Hammering Blow, Shield, Short Move, Steadfast
- Bishop Briggs - Personality Points:80 Quality:3+ Combat:3 Bludgeon, Evade and Counter, Leader
- 2 x Soldier (Shield ) Points:36 Quality:3+ Combat:3 Armored, Shield
- 2 x Soldier (Shield & Armour) Points:42 Quality:3+ Combat:3 Armoured, Shield
- 2 x Soldier (Polearm) Points:36 Quality:3+ Combat:3 Long Reach
- Crossbowman Points:44 Quality:3+ Combat:3 Crossbow
We'll run through the game first and then look at the comments.
Falster and Ireheart had moved forward to engage. But the human's had the numbers on their side and Ireheart was the first to go down despite heaving his mighty blow Warhammer. The long reach of the pikeman was adding to the numbers able to gang up of the single target along with a "reaction" movement bringing in an early guard.
First up Long reach is deceptively powerful. Effectively having a warrior second line effectively gives the front warrior a +1 C bonus, and when crowding round a single base foe this can really tip the balance.
The new shield and light armour rules were useful as well, and came into play a few times, although quite how the balance was set I'm not too sure. It should be noted that the armour and shield rules have already been tweaked between the playing of this game and the posting the this report.
Other special rules didn't get much chance to be fully tested. Ireheart's Hammering Blow did connect once and scare the bejesus out of me. Falster was closed down before he could use "Shield Rush, although that wasn't helped by our mis-interpreting of the shield and armour restrictions (movement can't go below short, so not restrictions for Dwarves noted!)
The main winner we thought was the reaction element (even if we were playing to incorrectly as an automatic bonus activation). It really gave a feel of everything going on simultaneously and not so turn based.
In the end the conclusion was that giving all the extra traits (special rules) is tempting, but numbers of troops count. Perhaps the new warband makeup will be Personalities, Characters and Grunts in the future.
As mentioned, these are still in playtest mode. More reports for future playtest sessions. Details are on the Ganesha Facebook page (and there are a couple days left on the kickstarter)