Friday 14 November 2014

IHMN - Cyberman Hunt in Obsession

A long overdue trip up to MacSver's battle happened the last week to try a kickstart "In Her Majesty's Name" back onto the gaming agenda. We had given the rules a quick game back at the start of the year but hadn't managed to progress past that. For a variety of reasons though the gaming agenda has cleared for this to come in now, at last.

The scenario was a basic treasure hunt. There were rumours in the Wild West town of Obsession that  the remains of a strange automaton were located in the centre of town (the middle 4 buildings of the table). MacSver's hastily assembled Wild West Company were out to investigate, whilst a section of UNIT, led my their Scientific Advisor The Doctor were also in the area to stop the technology falling into the wrong hands.



The Tardis had materialised at the South end of the main street. The Doctor and companions started near the Tardis, whilst the main UNIT force made their way to the street centre.

Wild West Show came in from the North. Mountain Man Jeramiah held the Main street in his sights with his long range Hunting Rifle.

Part of the group advanced up the street under his cover

Whilst the remainder flanked round the West side of buildings.

Outgunned in the street the Doctor led half the UNIT group through the cover of Rogan's Bar.

Whilst the other half cut through the safety of the Undertakers.

With the street empty of targets, Jeremiah took the opportunity to duck into the first suspect house, but his searching brought no result.

The Doctor also made his way to the first available building, the Sheriffs Office, where he stumbled upon the deactivated Cyberman he had been seeking.

Outside though the shooting had started as the forces had all found range and cover from each other.

Ironjaw and Wild Bill Dooley flanked round the back of the Sheriff's Office to cut off the Doctor, but they were met by the K9 and a UNIT soldier, who ran Ironjaw through with his bayonet.

With the building starting to be surrounded by the opposition, Amy moved to cover  the Doctor, ready to swing her nightstick at anyone who came through the door.

Not that it was likely to do her much good as Outlaw Eddie was sneaking up to the door, laden with explosive grenades. A sharp eyed UNIT trooper, however, had a vantage point down the alley from the other side of the street and gunned Eddie down before he could put a pin.

This drew attention to the Troopers in the construction zone, and an Outlaw opened fire from a first floor window.

The shot missed and with his position given away, a second trooper drew a bead a cleared the danger.

With their prize in hand, The Doctor and Amy started to hurry back to the TARDIS.

Meanwhile the UNIT soldier tried to stop Wild Bill from pursuing, but the experienced gunslinger easily side stepped the advance, positioned himself and fired both his pistols, one at each enemy. Unfortunately his bullets didn't find their mark, bullets ricocheting off the strange robotic hound's metal hide, and he was taken out by K9's nose mounted arc fire.

Down the street Jeremiah was trying to draw a bead on the escaping Doctor. A trooper rushed in to spoil his aim, but soon found himself outnumbered. There was a bit of a melee on the sidewalk, the result being the mountain man succumbing to the sharpened british steel of the bayonet.

This was enough to allow the Doctor space and time to get to the TARDIS and secure the artefact.


16 comments:

  1. Replies
    1. Thanks, Bob, With MacSver's great table it's easy to get into the mood.

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  2. Great stuff. Cracking pictures and write-up and awesome looking table and minis. Thanks for posting :-)

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  3. Absolutely brilliant! I'm doing a Western table; I need a bloody TARDIS now!!

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    1. Cheers, Monty. The good thing about having a Tardis is that you are never short of figures to play any era or genre. You can go anywhere :)

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  4. Brilliant idea use of the Doctor and his background for the scenario. The terrain is stunning BTW.

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    1. Thanks, Steve. A the terrain is stunning. It was part of MacSver's evil plan to pull me into Dead Man's Hand (it worked!)

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    2. And I don't mind either! Must be a gaming version of Stockholm syndrome !

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  5. The is excellent - Doctor Who meets IHMN, brilliant idea!

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    1. Thanks, Wardy-la. I'll have to get my 3rd Doctor (and companion) painted at some point as he looks more Victorian.

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  6. Can't wait for your next report! The Doctor made a cameo appearance in our recent IHMN bash - now I need to get him into the action with Victorian UNIT ☺

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  7. We we have plans for another IHMN game this week, so hopefully I'll get to test out the effects of the sonic screwdriver and Amy's legs on the opposition!

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  8. Fantastic stuff - very creative and lots of fun!

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  9. Very creative, it shows the flexibility in the system to accommodate different eras of play. I've ran a Darkest Africa expedition with it myself.

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