When writing up the last
Dead Man's Hand session I finally succumbed and bought a gang. I had always planned to buy a quick to paint, easy to play gang to let me get on with other projects, but looking round the Great Escape Games
website I seduced by the obvious characters in the citizens pack, so bought them with "The Stranger" add-on (basically a Pale Rider set)
So with them embarrassingly naked MacSver and I gave them a run through to see how they played.
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Dawn Breaks and the Lawmen advance. |
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The Citizen's gathered in the Undertakers and Rogan's bar |
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The Law reach the centre of the town, confident
against the hesitant local populace. |
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The Stranger makes a move to confront the Sheriff, but
poor activation cards, and well played one's by MacSver
leave him exposed without taking a shot. |
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The Sheirff and his deputy take care of the interloper. |
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The Citizen's are spurred into action with Drunken dutchman
Rutger charging in with his shotgun, backed up by Jolene from the bar. |
The game was inconclusive mainly thanks to my inability to roll numbers in double figures on a d20! The Stranger is quite powerful, but will need the backup (or shielding) of the citizens to make best use of his talents.
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