I'm not going to do a review of the game. It's old enough (and popular enough) to have loads over the interweb. If you are interested you can have a peek on boardgamegeek. I will however give you my thoughts on the game.
The layout of the board looks pretty familiar. The range of variation for player characters is very nice though. 20 different characters to choose from, with randomly selected appropriate skills to add and the ability to buy your own equipment gives a nice degree of variation. Another difference is the Dungeon Master (or Overlord) is more actively engaged in trying to defeat the other players. They get to choose when and what they reinforce their already heavily populated rooms, allowing the frankly slow move adventurers to be threatened from areas they have already cleared.
|Sometimes you regret opening the door|
But how easily did the game play? The basics are quite straight forward. The turn system is quite simple. The delays in initial playing comes from quite a lot of looking up effects and skills through the un-indexed rule book. There was a god deal of sighing coming from Arabansquire with the odd "not something else to look up" comment. After a couple of hours the first area was just cleared in the introductory quest! We all had a fun time though, despite the unavoidable delays of the first outing.
The young lad played a solo version the next day, using the rules he could remember (missing out most the skills). At the end of the day he declared the game officially "brilliant". And how much dungeon d you get in the box? As ever Arabiansquire pushed the limits of what can go on the table:
|Arabiansquire empties the game box. Again.|