Tuesday, 31 January 2017
January's Testing Out of Rogue Stars
Time has been at a premium this month, for reasons that I shall cover in another post, so I'll just have to quickly summarise some of the sessions over the last few weeks.
Rogue Stars was released in December, so it was inevitable (and keenly anticipated) that the rules would be run through after the Seasonal Festivities had died down.
First proper run through was with a visit by MacSver. He was accompanied by his newly painted (but not quite finished he'd like to point out) Apes from Ganesha Games (stats used above).
This encouraged MacSver to suggest a run through session at Falkirk Wargames Club a couple of weeks later. The take-up was enthusiastic, with 5 separate 1-on-1 games running on the night.
I had out the robots again, against a group of mercenaries.
The general feeling from the night was that the system was fun and dynamic. There is an adaptation of the reaction system from "Advanced Song of Blades and Glory" et al. to keep both sides in the action all the time. There is no automatic turnover however. The active player changes either when the current player chooses, or when is "won" as a reaction. Activated characters can do multiple activations, but as they tire from every action they become more prone to mistakes and injury. There are a few different tokens required, which had confused us during the game, but nothing that wouldn't become clearer with in extra game or two.
More shall be played....