Friday, 15 January 2016
Frostgrave - In the Walled Town
MacSver and I just went for the simple battle with treasure collection objective. I've not really read through the scenarios yet, so haven't really got my head round the combining objectives with treasure, as most other games I play have the treasure as a specific scenario. At this early stage in our Wizard led warband careers it isn't really an issue anyway.
I had a Necromancer led group, with a couple of trained soldiers (Barbarian and Treasure Hunter) to compliment the usual thug and archer contingent, whilst MacSver had "resorted to type" (using his own words) with a smaller band of specialists.
Two of the six treasures were set in opposite corner city towers, to provide the decision of "easy but slow" collection verses weakening the warband. Both sides took the bait though and were technically a man down for the game duration, although with MacSvers lesser numbers this was probably more costly for him.
The tone for the first half of the game was set in the first activation as my wizard tried to cast a protective spell (elemental shield) which went so badly he suffered damage as a result. MacSver confidently moved his group in table, using Telekinesis to effectively drag an exposed treasure towards his group in cover.
Early exchanges were, as expected, spell based, with the Necromancer scoring a rare but brutal success with a bone dart taking out a soldier in turn 2.
MacSver's progress up the table was cautious, as the early loss of a soldier and another off on the solo errand had left him with just his Spell Slingers and 2 ranged but capable fighters. Meanwhile I tried to work my melee options up towards the treasure (and enemy) under the covering fire of arrow and bone dart (and the very brief distraction of summoned Imp).
The table really was a bit too long (due to my excited new walling options) so it wasn't until the second half of the game that the threat of melee really started to become a consideration. Up until this point it was a case of ducking and dodging between cover to minimise the exposure to arrows and magic missiles (either from Wizard or MacSver's well cast Wizard's Eye spell).
A fun game with enough cheering and teeth gnashing by both sides to keep it even, and also a bit less page flicking in the rules. It has become apparent that finding a decent spell list would be good, as too many seem to sit idle in the list. It didn't help that I kept trying or cast spells without noticing that there were applicable ranges! I also had a lot of poor spell casting rolls, so my poor Spell Slingers were losing health at a rate of knots. We'll get there though, and talk at the end was a of doing a casual campaign through this next year (or at least a few linked games to see how the campaign system works!).