Like most THW games, you play the "Star" and the other characters are "Grunts".
For the dungeon party I can have party size up to the Star's REP. The Standard Star REP is 5, so I can have 4 grunts. For the sake of simplicity I am only going to take 2.
I've decided to be Human, which means that I can recruit Humans, Dwarves or Elves [Pg.7;13.1] . There is no table (shockingly enough) to randomise the race of grunt for these choices, but I rolled a couple of d3 and ended up with a Human and an Elf.
I randomised all 3 character professions. So off to the relative race recruitment tables I ended up with myself as a Warrior, a human thief [Pg.30;table 7.0.8] and an Elf Bowman [Pg.29;table 7.0.4]. (in actual fact I really rolled a shooter for my human grunt but didn't have the figure so rolled again!). As instructed I rolled 1d6 for each grunt to see if they were of higher or lower REP than normal. I rolled a 6 for the Thief so his REP could have been increased to 5 but as ,Capthugeca correctly mentioned in the comments below, a grunt must have a lower REP that the Star. A 3 for the Elf means his REP stayed the same. These tables also contain the attribute inherent to each race (something all you Pencil & Paper RPGers out there will recognise!)
The profession of each character also gives an extra attribute. [Pg31:tables 9.0.1-7].
This is now my small adventuring party.
REP
|
Armour
|
Weapon
|
Special Rules
| |
Human Warrior
|
5
|
2 (+1 to Impact when hit)
Shield (+1d6 melee)
|
Sword
|
|
Human Thief |
4
|
2 (+1 to Impact when hit)
|
Sword
|
|
Elf Shooter |
4
|
2 (+1 to Impact when hit)
|
Bow
|
|
Now for the "Big Bad", or in other words the Boss of the Dungeon...
I roll an 8 on the "Big Bad" table [pg.38:table35.1] - an Orc. I've upped his REP to match my Star's REP (he is the Dungeon Boss after all!). Then off to the Orc Racial Table [pg30;table 7.0.10] to find his class and stats. Again he'll have a few attributes for race and profession.
Now as an NPC there is a chance he'll have a magical item [pg19;30.3], so I roll a d6 and score a success (1,2or3, in this case a 2) so he had a magical item. Rolling on the NPC magic item table [pg37;table30.3] I roll an 8: weapon and on the magic weapon table [pg38;table 30.1.4] I roll and find he has "True Arrows" on him. Fortunately he has a sword, so hopefully my Elf will loot them later...
REP
|
Armour
|
Weapon
|
Special Rules
| |
Orc Warrior |
4
|
4
Shield (+1d6 melee) |
|
|
Now for the Mission and Dungeon.
I've rolled on the "Reason Why" table [Pg.38; table 35.3] and been given a Rescue mission. There will be a single NPC in the "treasure room" to escape with.
And now for the Dungeon,
Although sometimes I may want to just make up a Dungeon I want to test the random mechanics here, so off I trot to the Dungeon Generation Table [pg39;table 39.0]. The Big Bad REP is 4, the rules recommend having a dungeon of around 4 times the Big Bad REP, so about 16 tiles in this case. The dungeon could be generated as the party move through it, but as I am using resin peices I want my dungeon pre-laid out.
Pulling out my Pendraken dungeon pieces the map has roughly translated into this setup. One of the challenges with going from paper to "real" is that paper is a lot more flexible, but I think if I can keep the spirit of the paper layout (or at least use itfor guiding inspiration that'll work fine.
(oh, and I need to get the rest of my doors painted up!)
Good report.
ReplyDeleteCan I flag up just one thing. Under 13.1 "You cannot recruit a Grunt with a Rep equal or higher than yours" so shouldn't the thief have remained at 4?
You can indeed flag it up as I got it wrong! Thought it was not higher than the star. Thanks.
DeleteGreat one. I will play 28mm instead of 10mm, even if I had been looking for so long into Pendraken. I have few dungeon tile Kickstarters on the way.
ReplyDeleteYour post also make a good tutorial.
There are a few great looking dungeon related KSs out at the moment to be sure.
DeleteCheers..