- Daphne (56pts) Q3+; C2; Designer Shoes,Hero,Killer Heels,Love Interest
- Scooby Doo (54pts) Q3+; C3; Animal,Flee,Long Move,Recurring Character,Stealth
- Freddy (88pts) Q3+; C3; Conviction,Leader,Pistol,Reassuring
- Shaggy (30pts) Q4+; C1; Flee,Hero,Stealth
- Velma (82pts) Q3+; C2; Chainsaw,Conviction,Science Major,Strongwilled
- Freddy Krueger (100pts) Q3+; C3; Hero,Razor,Recurring Character,Teleport
- 3 x Nightmare Worm (64pts) Q3+;C1; Multi-Headed*,Teleport
Thoughts on "Fair and Fear"
One of the problems I've always found in playing fun horror tabletop (or RPG) games is keeping the sense of horror in the game whilst we, the players, are all having a good, fun time. There is a different mechanic in F&F from "Song of Blades and Heroes" (SoBH) where the victim has to make a fear test when a monster charges it (different from the SoBH Fear special rule). This worked very well here, causing some extra uncontrolled results by the good guys during the game and helped play out the terror of being attacked by denizens of the night. The Kooky Teenage Monster Hunters expansion really adds quite a few extra fun rules and character profiles for those TV\film ties ins as well which helps provide a clearer line between the bad side and the good side, as horror games tend to be extremely scenario driven and thematic. With so many close proxies for movie characters now available from a reem of manufacturers I now have an easy outlet for those "must have that but don't have a game to play them in" finds. Happy Days.
(Ohhhh, The Fonz verses Dracula.........!.....)