Most the RPGers came round to the hobby shed last night for Session 2 proper of "The One Ring" last.
**** SPOILER ALERT *****
We are playing the introductory adventure, so be aware some details may appear. This isn't an AAR though.
The party (2 Dwarves, and Elf and a Hobbit) have been given a quest to find a couple of Dwarves who have disappeared into the wilderness carrying an important artifact. We must track them down and return with the artifact. Starting in Dale we've wandered down and eventually found ourselves punting through the Long Marches and Northern Mirkwood. The system forces the players to look at their character skills and adopt different set roles in the traveling group, which is a nice change from the usual "marching order" which make the group feel like everyone has a role to play within the group, instead of the Elf or Ranger taking all the tests!
Combat was introduced in the first session, with the "to hit" targets on both sides being dictated by the aggressiveness to the fighting style rather than just a skill stat. We fought off some large tree spiders and were feeling pretty confident in the second session when a Troll lurched out of the marsh waters to devour us. I would like to say we duly dispatched it, but in truth the GM felt he needed to give an unsubtle tactical hint towards the end, as we had an unconscious Hobbit, an near exhausted Elf with a broken bow, an axe-less Dwarf and another near exhausted Dwarf. Once you add in the fact that the Elf is now corrupted by shadow after autopsy-ing the Troll(?), one of the main fighters only has a dagger left and, after a mix of words, a Hobbit has a reputation for fancy underwear, it's been an eventful night!
I fear for the party for when the GM starts to actually throw some serious challenges at us...