|My Fokker Dr1 tries to shake off MacSver's Sopwith Camel|
Moves are secretly predeclared, but unlike X-Wing they are preset 3 at a time. I had wondered how this would compare to the X-Wing single pre-order system, but the movement distances are slower so the movement still works well and means that there is a chance that engagement can break off briefly.
Another nice rule is that, aside from some special "critical" effects, the amount of damage sustained by a plane is unknown to the opponent. Damage is not a dice roll up picked up from a deck of damage cards. It is possible to pick up a card with zero damage - signifying a hit but the bullet passing through the fuselage with no real effect I suppose.
|My battered Fokker, full of holes and with an injured pilot|
managed to get behind the British plane and make a few telling shots.
We had missed out some of the standard rules ass so as not to overload my poor brain, and there are advanced level rules to add if required. It is a very enjoyable game, and recommended.