Scenario: Break The Blockade
The scenario had the elves holed up in a watchtower, awaiting supplies. The First Law were tasked to capturing the tower and also stopping a supply wagon (arriving at a random time in the first 7 turns) from delivering their cargo.
Tuesday, 14 October 2014
Sunday, 12 October 2014
Zomtober 2014 - Weekend 2
More Undead rise.
Again all are from ZombieSmith. I thought I'd try and give the office guy in the middle a pin-strip suit. It's a bit vague on the front and a bit thick on the back (that you can't see) but with the wonders of a brown wash looks OK. The logo on the skaters shirt is a simplified Dead Kennedys - seemed appropriate.
Again all are from ZombieSmith. I thought I'd try and give the office guy in the middle a pin-strip suit. It's a bit vague on the front and a bit thick on the back (that you can't see) but with the wonders of a brown wash looks OK. The logo on the skaters shirt is a simplified Dead Kennedys - seemed appropriate.
Sunday, 5 October 2014
Zomtober 2014 - Weekend 1
First weekend and first painted Zeds.
A Thriller Undead Jacko, Two children (including brainless teddy), a well eaten\decayed example and a Rob Zombie, who will no doubt act as a Zombie Lord should the scenario arise (pun intended!)
This is the start of a ZombieSmith Zombie horde I've had sitting in a box waiting to rise for ages now - so this was the prime time to get them done. I have 25 in total, so have set myself the target of doing 5 a week. I know that there are only 4 Sundays this month, but I don't see why poor arithmetic should get in the way of a good project!
A Thriller Undead Jacko, Two children (including brainless teddy), a well eaten\decayed example and a Rob Zombie, who will no doubt act as a Zombie Lord should the scenario arise (pun intended!)
This is the start of a ZombieSmith Zombie horde I've had sitting in a box waiting to rise for ages now - so this was the prime time to get them done. I have 25 in total, so have set myself the target of doing 5 a week. I know that there are only 4 Sundays this month, but I don't see why poor arithmetic should get in the way of a good project!
Thursday, 2 October 2014
Industrial Wild West Part 6 - Extras & Final Pictures
Nearly there now.
The ramps are still outstanding. A simple bit of construction and bare wood paint job as the other pieces. I had thought about taking the foot off one of the sections to bridge a river I have (keeping the bridge surface level) but decided it was more flexible as it came. If I really want to I can snip away in the future.
The whole kit comes with various extra bits'n'bobs but the only ones that I made up were the crates. I glued one of the lids askew to remind use that they are crates not old Terrahawks Cubes.
The entire industrial zone isn't finished yet. I still have a sawmill to construct and some workers tents to craft, but this is the Troll Trader set. I have to say it was great fun to do.
The ramps are still outstanding. A simple bit of construction and bare wood paint job as the other pieces. I had thought about taking the foot off one of the sections to bridge a river I have (keeping the bridge surface level) but decided it was more flexible as it came. If I really want to I can snip away in the future.
The whole kit comes with various extra bits'n'bobs but the only ones that I made up were the crates. I glued one of the lids askew to remind use that they are crates not old Terrahawks Cubes.
All done, so here is a hastily arranged set (with not ground sheet!) to show coverage, etc. I embarrassingly don't have a painted cowboy yet, hence the unwelcome colonial intervention.
The entire industrial zone isn't finished yet. I still have a sawmill to construct and some workers tents to craft, but this is the Troll Trader set. I have to say it was great fun to do.
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